You want to play an anime? Are you angry when a game starts and people aren’t speaking Japanese? Then you'll like Tales of Zestiria. But if that last sentence made you tremble, then it is not for you. If you like the adventures of young teenagers and waifus, where debates on the human condition are complemented by high school jokes, then you'll like Zestiria. This is both its strength and its weakness. Tales of Zestiria, and the series in general, is directed towards fans of anime and traditional J-RPGs. I recommend playing on the higher difficulties where you can no longer get away with just spamming attack and must engage in more tactical encounters. The result is more agile and dynamic encounters. Instead of occurring in closed arenas, combat occurs in the actual environment in which you meet the enemies. Tales’s battle system has evolved again with Zestiria. Otaku everywhere thank you thank you, Bandai Namco. And, on the topic of audio, you can indeed set the VO to Japanese. Masaru Shiina returns as composer to offer a suitably dramatic or epic score to suit the situation. The soundtrack is one of the highlights of Zestiria. After being spared of her sorrowful fate, she's granted the chance to live the start of this new era, forming her own future and find a reason to be alive. As a result you have a familiar game with surprises that will hook you. Despite reaching her resolve to continue her revenge for her lost life at the hands of her family, Velvet still struggle to believe she deserves to live. T he game breaks and plays with some long standing elements of the franchise. It is the structure of Zestiria that make it unique.
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